During my studies in 3D Mathematics, I have mostly found that projection is achieved with a view frustum described as a matrix which involves variables near/far plane. This isn’t how projection in papervision is done by default, so, this set me on to a new path for unprojecting coordinates. This new path uses the perspective matrix.
Continue reading ‘Papervision3D Camera3D unprojectMatrix function’
Tag Archive for 'function'
I had been thinking about making an ease function that eases a transition in a way similar to the way group94 sometimes uses for their transitions. After some time of sleeping on it, I took some time to write it out. Continue reading ‘Another Ease Function’