This class factors out a lot of work that needs to be done to position 3D objects at variable rotations, world coordinates, and screen distances. Use the link below to get the utility class. Using this class requires papervision. If you don’t already have papervision, then you probably don’t need this class… Also, the sample isn’t pretty (graphically), and the source has some weird key controls. They are completely unintuitive but get the job done for testing ![]()
Continue reading ‘Coordinate Utility class for Papervision 3D’
Tag Archive for 'flash'
A friend posted an article about how the flash detection on CNN is failing for Flash Player 10 on certain browsers. This immediately sparked my interest as I have taken it upon myself to make sure he understands that Flash Player isn’t just another pile of proprietary software. Continue reading ‘CNN Fails Flash 10 Detection’
For those of you who just need a permutation generator:
Actionscript 3.0 Permutation Utility class
Actionscript 2.0 Permutation Utility class
Onward…
Some time ago on a tech interview website discussion, we were challenged with the following problem: Continue reading ‘Actionscript Permutation Generator’
Recently, I used papervision for a project. I needed to create a carousel like 3D system. Even though I think it would be helpful and interesting to some to write about the carousel, I’m going to focus on the equations this task led me to instead. I think they’ll prove to be very useful to anyone that needs to match design compositions with pixel perfect precision. To really get the most out of this article, you’ll need some papervision experience. Having made a carousel will help too
At the moment, I’m unable to share any working example of the carousel, but at some point I should be able to post an example. Continue reading ‘Plane Scaling and Positioning with Papervision’