It’s funny, actually, recently I was trying to remember which class was doing what I’m about to explain, and about the same time it happened.
If I had to choose, FileReference would be the strange fruit of the actionscript 3.0 classes. Only if I had to choose, though… I mean, I’m in a life or death situation, and my only way out is to choose which class is the strangest. In that case I would choose FileReference. Some might choose the Sound class, but me, yea, definitely FileReference… Continue reading ‘FileReference – Can I get an IO Error?’
Published on
July 16, 2008 in
actionscript.
Tags: actionscript, Actionscript 3.0, Combinatorics, Factoradic, Factorial, flash, flex, math, Mathematics, Permutation.
For those of you who just need a permutation generator:
Actionscript 3.0 Permutation Utility class
Actionscript 2.0 Permutation Utility class
Onward…
Some time ago on a tech interview website discussion, we were challenged with the following problem: Continue reading ‘Actionscript Permutation Generator’
Published on
April 14, 2008 in
actionscript.
Tags: 2d, 3d, actionscript, carousel, equations, flash, flex, formulas, functions, math, papervision.
Recently, I used papervision for a project. I needed to create a carousel like 3D system. Even though I think it would be helpful and interesting to some to write about the carousel, I’m going to focus on the equations this task led me to instead. I think they’ll prove to be very useful to anyone that needs to match design compositions with pixel perfect precision. To really get the most out of this article, you’ll need some papervision experience. Having made a carousel will help too
At the moment, I’m unable to share any working example of the carousel, but at some point I should be able to post an example. Continue reading ‘Plane Scaling and Positioning with Papervision’